Another problem is the plain way that when a ship is destroyed it sinks in the same way no matter the way it is sunk. When such an event happens the ship spins uncontrollably until the course is altered. One of the main problems with the game is the physics, an example would be a ship running aground. Wargaming, the same company to produce World of Tanks, did an amazing job with the design of their maps. They can perform an escorting roll for carriers or go on the offensive and even go head to head with battleships, using their higher speed and higher rate of fire to outperform almost any ship of the same class and tier. Not too fast and not too heavily armed cruisers are the bread and butter of any fleet. Enough about destroyers and let’s move on to the average ship. Being armed to the teeth has its downsides, a typical destroyer is usually fast and lightly armored. The reason the destroyer is such a terror is not because of the big guns but because depending on the tier a single destroyer can unleash five to ten High-Explosive torpedoes. The game has an option for the player to be a slow-moving heavy hitting battleship or the terror of the game, a destroyer. Unlike World of Tanks this game takes place at sea and involves naval combat with a hint of ariel combat. Like World of Tanks, World of Warships is an extremely versatile game with a variety of different versions from PC to console.
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